Welcome
You have come across this site for unknown reasons, perhaps with the same intentions I did a year ago. I was searching, searching hard, for an alternative custom campaign for Starcraft II. It was then that I, being a somewhat amateurish mapmaker at the time, organized myself, sat down, and decided to make my own. With a quick crack of the knuckles, I had a 20 page long script, 7 missions over an intense story line. Now, I am going to make these maps in the summer of 2013.
But, I need help. The reason I'm waiting until 2013's summer, is because I have a lot of content to make and select. I have three new units planned, of which I will be making models for, art, doodads, and much, much more. The campaign also requires intense map-making, triggering, data engineering, etc. Although I am well rounded in most of these sections, I need a lot of help. I plan on a 3 part game of atleast 25 missions.
Now that you're at this point, I just have to say thank you, for reading this. Feel free to browse around and even check out the first mission I made and released in a damned good alpha-version (its in Starcraft Arcade as, "Star of Treznat: Mission 1 - Clean Slate"). If you want to help, or give feedback see the community and helping out sections.
But, I need help. The reason I'm waiting until 2013's summer, is because I have a lot of content to make and select. I have three new units planned, of which I will be making models for, art, doodads, and much, much more. The campaign also requires intense map-making, triggering, data engineering, etc. Although I am well rounded in most of these sections, I need a lot of help. I plan on a 3 part game of atleast 25 missions.
Now that you're at this point, I just have to say thank you, for reading this. Feel free to browse around and even check out the first mission I made and released in a damned good alpha-version (its in Starcraft Arcade as, "Star of Treznat: Mission 1 - Clean Slate"). If you want to help, or give feedback see the community and helping out sections.